Orlando MARTINEZ
Programmer - Technical Artist
Projects
MV's Toolkit
Unity · C# · Tooling

FLOG : For the Love of Golf
Unity · 3D · C# · Shader Graph

Lidar Effect - Scan points
Unity · C# · Burst · Batching Render

Battle Simulator: ECS Like Approch
Unity · C# · ECS-Inspired · Data-Driven

Metaballs Runtime
Unity · HLSL · Raymarching · Impostors

Runtime Painting
Unity · HLSL

About Me
For over 5 years, I have been using Unity and Unreal, constantly experimenting new techniques and technologies to push my limits and skills.
Curious and persistent, I enjoy testing, iterating, and learning from each failure in order to improve my creations and processes.
I focus primarily on developing tools and creating shaders to enrich the player experience while facilitating project development.
My professional experiences have taught me to adapt quickly and remain efficient, even under pressure or when faced with sudden changes, in order to deliver concrete and reliable solutions.

Orlando MARTINEZ
Technical Artist Programmer
Projects
MV's Toolkit
Unity · C# · Tooling

FLOG : For the Love of Golf
Unity · 3D · C# · Shader Graph

Lidar Effect - Scan points
Unity · C# · Burst · Batching Render

Battle Simulator: ECS Like Approch
Unity · C# · ECS-Inspired · Data-Driven

Metaballs Runtime
Unity · HLSL · Raymarching · Impostors

Runtime Painting
Unity · HLSL

About Me
For over 5 years, I have been using Unity and Unreal, constantly experimenting new techniques and technologies to push my limits and skills.
Curious and persistent, I enjoy testing, iterating, and learning from each failure in order to improve my creations and processes.
I focus primarily on developing tools and creating shaders to enrich the player experience while facilitating project development.
My professional experiences have taught me to adapt quickly and remain efficient, even under pressure or when faced with sudden changes, in order to deliver concrete and reliable solutions.

Orlando MARTINEZ
Technical Artist Programmer
Projects
MV's Toolkit
Unity · C# · Tooling

FLOG : For the Love of Golf
Unity · 3D · C# · Shader Graph

Lidar Effect - Scan points
Unity · C# · Burst · Batching Render

Battle Simulator: ECS Like Approch
Unity · C# · ECS-Inspired · Data-Driven

Metaballs Runtime
Unity · HLSL · Raymarching · Impostors

Runtime Painting
Unity · HLSL

About Me
For over 5 years, I have been using Unity and Unreal, constantly experimenting new techniques and technologies to push my limits and skills.
Curious and persistent, I enjoy testing, iterating, and learning from each failure in order to improve my creations and processes.
I focus primarily on developing tools and creating shaders to enrich the player experience while facilitating project development.
My professional experiences have taught me to adapt quickly and remain efficient, even under pressure or when faced with sudden changes, in order to deliver concrete and reliable solutions.
