Lidar Effect - Scan points

Lidar Effect - Scan points

Lidar Effect - Scan points

Category

Category

Technical Artist

Technical Artist

Programing

Programing

Status

Status

Technical Research

Technical Research

Completion Year

Completion Year

2025

2025

The project is a real-time technical research project focused on the visualization of point clouds from a LIDAR scan in a 3D environment. It is inspired by work exploring limited perception: the player perceives the world only through the scan, with no long-distance visibility, and discovers the environment gradually as they explore. The system is based on a raycasting scan of the world, executed in multi-thread via the Unity Job System in order to generate a large volume of samples. The points produced are then rendered with DrawMeshInstancedIndirect, allowing for massive batching and the display of the point cloud as an instanced mesh in a single draw call.

The project is a real-time technical research project focused on the visualization of point clouds from a LIDAR scan in a 3D environment. It is inspired by work exploring limited perception: the player perceives the world only through the scan, with no long-distance visibility, and discovers the environment gradually as they explore. The system is based on a raycasting scan of the world, executed in multi-thread via the Unity Job System in order to generate a large volume of samples. The points produced are then rendered with DrawMeshInstancedIndirect, allowing for massive batching and the display of the point cloud as an instanced mesh in a single draw call.

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