Runtime Painting

Runtime Painting

Runtime Painting

Category

Category

Technical Artist

Technical Artist

Status

Status

Technical Research

Technical Research

Completion Year

Completion Year

2025

2025

The project is a dynamic runtime painting system on mesh. The inspiration for this project comes from Mix and Jam's work on reproducing Splatoon in Unity. The project uses the same principle without dynamic expansion around UVs for padding. It is based on converting world coordinates to UVs, with direct writing to a Render Texture that can be configured according to different profiles (low, high, etc.). The system uses lightmap UVs to avoid overlaps and ensure compatibility with the classic model → UV → texturing pipeline, while allowing runtime painting on meshes.

The project is a dynamic runtime painting system on mesh. The inspiration for this project comes from Mix and Jam's work on reproducing Splatoon in Unity. The project uses the same principle without dynamic expansion around UVs for padding. It is based on converting world coordinates to UVs, with direct writing to a Render Texture that can be configured according to different profiles (low, high, etc.). The system uses lightmap UVs to avoid overlaps and ensure compatibility with the classic model → UV → texturing pipeline, while allowing runtime painting on meshes.

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